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Page 1 | Missile Turret MK1
Fires single-use missiles at larger targets. Missiles should be stored in an adjacent Storage Hopper. Missile Turrets require Line-of-sight to their targets, and should be mounted to give the best field of fire.SpecificationsMinimum Range: | 64m | Maximum Range: | 512m | Missiles per Salvo: | 1 | Reload Time: | 15 seconds | Damage (per missile): | 75k - 750k (Based on missile) |
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Page 1 | Missile Turret MK3
Fires single-use missiles at larger targets. Missiles should be stored in an adjacent Storage Hopper.SpecificationsMinimum Range: | 64m | Maximum Range: | 512m | Damage (per missile): | 50,000 (basic missile) | Missiles per Salvo: | 3 | Reload Time: | 15 seconds |
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Page 1 | Missile Turret MK4
Fires single-use missiles at larger targets. Missiles should be stored in an adjacent Storage Hopper.SpecificationsMinimum Range: | 64m | Maximum Range: | 512m | Damage (per missile): | 50,000 (basic missile) | Missiles per Salvo: | 4 | Reload Time: | 15 seconds |
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Page 1 | Missile Turret MK2
Fires single-use missiles at larger targets. Missiles should be stored in an adjacent Storage Hopper.SpecificationsMinimum Range: | 64m | Maximum Range: | 512m | Damage (per missile): | 50,000 (basic missile) | Missiles per Salvo: | 2 | Reload Time: | 15 seconds |
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